Complete Version Record · 2.5 → 3.5

Wuthering Waves Patch History

Every major Wuthering Waves version since 2.5 — release dates, patch titles, how long each maintenance window actually ran, and the livestream codes that came with it. Plus something most patch lists don't give you: the real numbers behind the update cycle, and what they tell you about when the next patch lands.

Every Version at a Glance

VersionTitleReleasedDowntimeGap
3.6Next Update (estimated)~Aug 20, 2026~7h~41d
3.5Blade of Past Resounds, Lingering Dream HymnsJul 10, 2026~7h32d
3.4The Dream Not Dreamed — Cyberpunk CollabJun 8, 2026~4h39d
3.32nd Anniversary — Hiyuki & DeniaApr 30, 20267h42d
3.2Resolution to Illuminate the ShadowsMar 19, 20267h42d
3.1For You Who Walk in SnowFeb 5, 20267h42d
3.0Lahai-Roi AwakensDec 25, 20257h42d
2.6When the Night Knight FallsNov 13, 20256h42d
2.5Trace Within the WakeOct 2, 20256h

"Gap" is days since the previous version's release. All maintenance windows begin at 04:00 UTC+8.

What the Cycle Actually Looks Like

Wuthering Waves is usually described as having a "roughly six-week" patch cycle. The record is more precise than that — and more interesting.

From 2.5 through 3.3, the gap was exactly 42 days, five times in a row. Not approximately six weeks: exactly six weeks, five consecutive cycles. That's an unusually disciplined release train, and it's why predicting Kuro's dates was reliable for most of a year.

Then it broke. Version 3.4 arrived at 39 days, and 3.5 at just 32 days — the shortest gap on record. The cause was structural rather than a schedule change: 3.4 was the Cyberpunk: Edgerunners collaboration, a compressed patch, and the shortened window cascaded into 3.5 landing early too. With 3.6 estimated around August 20, the gap returns to roughly 41 days — essentially back to normal.

The practical takeaway: add 42 days to the last release for a solid first estimate, but treat any collaboration or anniversary patch as a signal that the next one or two cycles may compress. The exact date is only ever confirmed at the Preview Special Broadcast, which airs one to two weeks before launch.

Maintenance Length Over Time

Downtime has been almost as consistent as the cadence. The 2.x versions ran 6-hour windows; from 3.0 onward the standard became 7 hours (04:00 → roughly 11:00 UTC+8), which has held for every major version since.

The exception worth knowing: Version 3.4 finished in about 4 hours, well ahead of its scheduled window. Kuro doesn't extend maintenance often, but they do finish early fairly regularly — so the scheduled end time is best treated as a worst case rather than a target. Live status and countdown for the current cycle are on the maintenance page.

Version-by-Version

Version 3.5 — Blade of Past Resounds, Lingering Dream Hymns

Released July 10, 2026 · ~7h downtime · 32 days after 3.4

Opened the Mengzhou region and the city of Xuanfang Hold, marking Rover's return to Huanglong. Headlined by Yangyang: Xuanling, the first-ever SP character — a 5-star Havoc Sword rework of the original 4-star Aero Yangyang — with her sister Suisui (Glacio Rectifier) in Phase 2. Also added the Electro Rover and brought the game to Xbox and Game Pass, its first release beyond PC and mobile.

Livestream codes (Jun 26, expired Jun 28): MECHANISMCITY · INTOTHEFOG · REUNION

Full 3.5 breakdown · Maintenance record

Version 3.4 — The Dream Not Dreamed

Released June 8, 2026 · ~4h downtime (fastest on record) · 39 days after 3.3

The game's first major cross-IP collaboration, with Cyberpunk: Edgerunners. Lucy and Rebecca joined the roster, with Rebecca given away free through an in-game event — an unusual move for a limited 5-star. Lucilla debuted June 13 and Cartethyia rerun from June 18. As collaboration characters, Lucy and Rebecca are unlikely to rerun.

Livestream codes (May 29, expired May 31): BEYONDTHEDOOR · STRANGEVISITORS · SAYCHEESE

Full collab details · Maintenance record

Version 3.3 — 2nd Anniversary

Released April 30, 2026 · 7h downtime · 42 days after 3.2

The game's second anniversary patch, featuring Hiyuki and Denia. Anniversary versions typically carry the year's heaviest reward load — login campaigns, free pulls, and commemorative events — which is reflected in the livestream code set.

Livestream codes (Apr 17, expired Apr 19): FACEALEPH1 · 2NDANNIVERSARY · EVERSHINE

Version 3.2 — Resolution to Illuminate the Shadows

Released March 19, 2026 · 7h downtime · 42 days after 3.1

The last patch of the perfectly regular 42-day run before the collaboration cycle disrupted the schedule. Standard 7-hour maintenance and the usual three-code livestream drop.

Livestream codes (Mar 13, expired Mar 15): DARKSIDE · RABBITHOLE · RUNEREADER

Version 3.1 — For You Who Walk in Snow

Released February 5, 2026 · 7h downtime · 42 days after 3.0

The first follow-up to the 3.0 region launch, continuing the Lahai-Roi arc. Notable for having the longest code redemption window of the recent set — roughly three days rather than the usual two.

Livestream codes (Jan 23, expired Jan 26): PAPERPLANE · WARMSUNLIGHT · JOURNEYWELL

Version 3.0 — Lahai-Roi Awakens

Released December 25, 2025 · 7h downtime · 42 days after 2.6

The 3.x era opener and the launch of the Lahai-Roi region. This is also the version where maintenance moved from the 2.x standard of 6 hours to the 7-hour window that has been standard ever since, and where the ~300 Astrite compensation pattern settled into place.

Version 2.6 — When the Night Knight Falls

Released November 13, 2025 · 6h downtime · 42 days after 2.5

The final 2.x major version, closing out that arc ahead of the 3.0 region launch. Ran on the shorter 6-hour maintenance window typical of the 2.x era.

Version 2.5 — Trace Within the Wake

Released October 2, 2025 · 6h downtime

The earliest version in this record, and the start of the five-cycle run of exact 42-day gaps.

Livestream Codes by Version

Kuro drops three redemption codes at each Preview Special Broadcast, worth roughly 300 Astrites combined plus upgrade materials. They expire fast — usually within about 48 hours — so they're worth catching on the day.

VersionLivestreamCodes
3.5Jun 26, 2026MECHANISMCITY · INTOTHEFOG · REUNION
3.4May 29, 2026BEYONDTHEDOOR · STRANGEVISITORS · SAYCHEESE
3.3Apr 17, 2026FACEALEPH1 · 2NDANNIVERSARY · EVERSHINE
3.2Mar 13, 2026DARKSIDE · RABBITHOLE · RUNEREADER
3.1Jan 23, 2026PAPERPLANE · WARMSUNLIGHT · JOURNEYWELL

All of these have expired. The only permanently active code is WUTHERINGGIFT. Full reward breakdowns and current active codes are on the codes page.

Next maintenance countdown

Live countdown, regional times, and server status for the current patch cycle.

View Maintenance Page →

Frequently Asked Questions

Roughly every six weeks. From 2.5 through 3.3 the gap was exactly 42 days, five times running. It compressed to 39 days for 3.4 and 32 days for 3.5 around the Cyberpunk collaboration, and returns to about 41 days for 3.6.
32 days, between Version 3.4 (June 8, 2026) and Version 3.5 (July 10, 2026). This was a knock-on effect of 3.4 being a compressed collaboration patch, not a permanent change to the release schedule.
6 hours during the 2.x versions, moving to a standard 7 hours from Version 3.0 onward. Version 3.4 was the fastest recent turnaround at about 4 hours. Maintenance finishing early is common; running late is rare.
No. Livestream codes expire roughly 48 hours after release, so every code listed on this page is dead. They're kept here as a record of what each patch gave. The only permanently active code is WUTHERINGGIFT — see the codes page.

Updated each patch cycle · Last reviewed July 24, 2026